Creature

Guard Hound

The bestiary record — the Sector 1 encounter every player meets first.

Guard Hound

The first thing that attacks you, on the walkway out of the Sector 1 reactor.

What is deliberately missing

level, stats and game_id are absent, and drops carries no chance.

Those numbers live in scene.bin and nobody has read them into this page yet. A blank field here means "not decided", exactly as it does on [[canon/location/midgar]] — and a plausible-looking number in a machine-readable field that the OpenMidgar project will balance against is worse than no number at all.

When they are filled in, game_id takes the form enemy:<n> and the drop chance is the raw value from the enemy record, not a percentage someone converted by hand.

Shape reference

This page is the exemplar for the creature type: species as a field for the fast answer, instance-of as the relation the graph traverses, encountered_in dated because an encounter table is a fact about a version of the world, and drops as a list of typed edges into the item corpus.

Facts

Encountered in

Connections

In the game files

Battle models
  • araa.hrcbattle.lgp prefix ar, index 17 = this creature's enemy id; the seeded record for 17 was merged into this hand-written page, which is why it carries no game_id

canon/creature/guard-hound · 48e668b8-43cd-42d8-9285-f1ff1c38e66c